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Enter to finish turn

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Enter to finish turn Empty Enter to finish turn

Post by Macvaal Wed May 06, 2009 11:44 pm

I wasn't so sure about this suggestion, so I thought I would just throw it into the group because then we can think and argue about it.(Or that was already done, but since I'm quiet new to PCO)

When you've chosen everything for your Turn, it goes onto battle.

Magnitude
Has no effect
Zubat uses Supersonic
You got confused

But when this happens, I looked away, or wasn't focusing. Then it just washes away after a short period, and I attack him again with the same attack because I thought I missed(see my point ^^?)
Why not code it, that you have to push enter before you can carry onto your next turn.

Any thoughts?

*Edit: my own thought, maybe you can let people customize that theirself, they can choose that in a tab(automatic turn, or manual turn) maybe something like that?

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Post by Baralai15 Wed May 06, 2009 11:47 pm

The point of this is to prevent someone not making a move in pvp battles so wen they wait long enough the turn proceeds, maybe you should finish the battle before you leave?
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Post by Tenes Thu May 07, 2009 12:16 am

Aye...finish the battle before you leave, it is made to prevent prolonged battles.
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Post by Macvaal Thu May 07, 2009 12:24 pm

Is there a way to leave this stuff out of the question for PVP battles?

What I mean is that this only affects random encounters with wild pokémon and not PVP battles.

If not I don't mind, it was just a thought.

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Post by Tenes Thu May 07, 2009 1:04 pm

You'll have to wait on Fint to respond to that, that's a direct question with changing game aspects.
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Post by Fint Thu May 07, 2009 8:06 pm

Well although I egt what you meen, and I'm able to change it if I want to I don't think it's the way to go.

"I looked away, or wasn't focusing"

That's the whole point of the reason why I think it should be like this.
The battles are dynamic, and I don't want to give people a list of what happend or what they did.
You need to pay attention and focus on the battles rather than hitting enter.

I personally see no reason why I should add "Want to continue?" check before erasing the combat text.
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Post by Macvaal Thu May 07, 2009 8:29 pm

Well, because things can happen, and if you train for 2 hours straight you can lose your concentration. You know why.
This way I won't make mistakes in thinking up strategies.

BUT - I still don't really care if you refuse to add it, I just suggested it to check the reactions about it as it's a slight change in the game. Also I can check my strategy anytime later.

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Post by Tenes Thu May 07, 2009 8:42 pm

As I said, I agree with Fint, and it is what I pretty much stated. Don't enter a battle you aren't prepared to faint from, simple as that. If you faint, ah well, who cares...You fainted, the end..It won't destroy the world or hurt you..
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Post by Edie27 Fri May 08, 2009 10:38 am

Then Topic Locked.
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