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The turn system

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The turn system Empty The turn system

Post by ch00blet Tue Jan 06, 2009 7:55 pm

I sincerely hope that many of you have noticed how the turn system in Citrine is completely different from the turn system in the actuall games.

Let me explain:

In the real game, both battlers choose what they want to do AT THE SAME TIME, and then the game decides who moves first in that turn, depending on various things.

For example, if one player decides to switch pokemon and the other players decides to attack, the player who decides to switch pokemon will do that first, and the pokemon they switch to will get hit.

If both players tell their pokemon to attack, then the pokemon which is fastest attacks first. However, there are things called "priority" attacks. These priorities decide which pokemon attacks first, reguardless of their speed.

So basically the things that decide what happens first goes like this:

First: whether or not one of the players decide to switch pokemon
Second: whether or not the moves being used have "priority"
Third: if neither players switches, and both pokemon use a move with the same priority, the speed of the pokemon decides which one attacks first.



I just explained the turn system of the real games. Now, in Citrine, the turn system is much more simple: both players take it in turns to do SOMETHING. No matter what it is, they just take it in turn. This can cause a few problems:

- If you just fainted one of your opponent's pokemon, your opponent is able to send out their next pokemon AND attack your pokemon, possibly fainting it, without giving you a chance to switch out. This gets really annoying in gym battles.

- Moves with priority, such as quick attack, are completely broken- they simply are not "quick".

- The speed of a pokemon is pretty much useless. I'm not sure if it determines which players goes first at the very start of the battle or not. If it does, then that is the ONLY thing it does.

- (There are more problems but I fail to recall them all- will edit when I remember)


For an explanation of move priority, this page contains everything you need to know: http://www.serebii.net/games/speedpriority.shtml

And that is basically all. Please do not hesitate to ask any questions.

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Post by Fint Wed Jan 07, 2009 12:46 am

Discussed a milion times, will be changed in the future, but since Ive had a heck of a time coding the current system don't expect it to happen anytime soon. It just brings up alot of "what if a player disconnects" issues. Not to mention the current system needs to be overhauled completely.

Appriciate the overview and explanation, ill make sure to look at it when I'm changing the system.

PS: I hate myself for making this game close to the original, if I made it like all the other lame Pokemon games on BYOND I would not have to listen to people claiming things should be changed Wink
Then again, the game wouldn't have been so much fun?
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Post by ch00blet Wed Jan 07, 2009 6:44 pm

Firstly, I apologise for not checking to see if this had been mentioned before.

I am glad you found the overview and explanation useful.

I think you should be proud of yourself for making the game close to the original. Despite its faults, your game is by far the best pokemon game on BYOND. When I was looking for an online pokemon game i wanted something that was basically the same as the the original games, but online- and Citrine fits that description better than any other online pokemon game that i have found.

If you make a "pokemon" game that is different from the originals, it simply isn't pokemon and is therefore not much fun.

So yeah... nice game and i will play it a lot. The only problem is that it is offline SO often! I don't understand why you have to take it offline to fix things and make updates, because all the other online games i do don't have to do that, but oh well.

Anyway thanks for making this awesome game =]

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Post by Edie27 Wed Jan 07, 2009 11:24 pm

You just answered your own question there, Citrine isn't like any other Online game. To be exact, I haven't seen any online game, even those that aren't Byond games, close as the originals than Citrine. I do understand Fint, He made the game too similar to the orignals, users now want it like the orignals.
While in other pokemon games, no one even care about the rules.
I could say Fint should be happy for making a great game, but he doesn't like the word Should, so I hope Fint is happy with the game.
All the hard work will pay off! king
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Post by Fint Fri Jan 09, 2009 12:37 am

ch00blet wrote:Firstly, I apologise for not checking to see if this had been mentioned before.

No need, this was never discussed in public as far as I remeber, was mostly discussed with testers.
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Post by The Doctor Sun Jan 11, 2009 5:16 am

Fint wrote:
ch00blet wrote:Firstly, I apologize for not checking to see if this had been mentioned before.

No need, this was never discussed in public as far as I remember, was mostly discussed with testers.

Pretty much, by the way I can't stand most of the other Pokemon games on BYOND or even perhaps any of the games on BYOND, so I must say, bravo Fint for pushing BYOND to the limits, I still find that amazing, I wish BYOND would get a better upgrade though..
P.C.O is the only game I play BYOND related....

Besides isn't it better to get suggestions/comments then non at all?
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Post by Vernos Sun Jan 11, 2009 5:27 am

I would think that even many comments about the same topic would be good. It would show what people consider to be the priority.
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Post by The Doctor Mon Jan 12, 2009 11:19 am

Vernos wrote:I would think that even many comments about the same topic would be good. It would show what people consider to be the priority.

Like I said in my last post Shocked

Besides that, I really don't care that it isn't turn based, because first of all you can only do so much with the Byond program.

And the only thing that bugs me about not having it is Quick Attack, it makes me feel sad inside seeing such a good attack go to waste.

I'm not complaining though I think P.C.O is at it's prime and will most likely go higher.
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Post by Fint Tue Jan 27, 2009 5:11 pm

Anyone knows which priority using an item gets?
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Post by Samilator Tue Jan 27, 2009 7:27 pm

Fint wrote:Anyone knows which priority using an item gets?

It gets first priority when the opponent attacks, don't know about switching, I think switching is faster
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Post by Fint Tue Jan 27, 2009 9:31 pm

So switching and using a item will always take place BEFORE the attacks?
If so it doesnt matter much if they both use an item or both switch, since it will not have any down sides for any.

Also, if a Pokemon faints. They trainer using the fainted Pokemon gets to pick the next pokemon, at that point does that guy he's fighting also get the option to switch? Or does he have to stick with the Pokemon he is using?
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Post by Samilator Wed Jan 28, 2009 10:44 am

Fint wrote:So switching and using a item will always take place BEFORE the attacks?
If so it doesnt matter much if they both use an item or both switch, since it will not have any down sides for any.

Also, if a Pokemon faints. They trainer using the fainted Pokemon gets to pick the next pokemon, at that point does that guy he's fighting also get the option to switch? Or does he have to stick with the Pokemon he is using?

Switching and items always come before attacks yes.

And when a pokémon faints, both trainers get to switch.(of course it's optional for the trainer whos pokemon is stiill healthy)
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Post by Fint Wed Jan 28, 2009 1:11 pm

And running? Always before or after an attack?
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Post by Samilator Wed Jan 28, 2009 1:56 pm

Running is before
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Post by Vernos Thu Jan 29, 2009 12:55 am

speed priority of attacks http://www.serebii.net/games/speedpriority.shtml
Edit* Oops didnt notice speed priority was posted from serebii already.


Last edited by Vernos on Thu Jan 29, 2009 5:13 am; edited 1 time in total
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Post by Fint Thu Jan 29, 2009 2:25 am

Well the new battle system is ALMOST working
I for the priorities worked out, chenged alot of stuff.
Chould handle battles much more efficient now!

Really quite proud of it Razz
Hopefully I'll get it working before next week so we can test.
Think there might be some incompatibility problems, but we'll see.
I think I might even get some slowly-going-down-hp-bar action Razz
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Post by Edie27 Thu Jan 29, 2009 9:46 am

Fint wrote:Well the new battle system is ALMOST working
I for the priorities worked out, chenged alot of stuff.
Chould handle battles much more efficient now!

Really quite proud of it Razz
Hopefully I'll get it working before next week so we can test.
Think there might be some incompatibility problems, but we'll see.
I think I might even get some slowly-going-down-hp-bar action Razz
Shocked Too much to take in a day.
affraid Im so looking forward it. The hp bar is going to look sweet.
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Post by Samilator Thu Jan 29, 2009 11:03 am

Fint wrote:Well the new battle system is ALMOST working
I for the priorities worked out, chenged alot of stuff.
Chould handle battles much more efficient now!

Really quite proud of it Razz
Hopefully I'll get it working before next week so we can test.
Think there might be some incompatibility problems, but we'll see.
I think I might even get some slowly-going-down-hp-bar action Razz

Sweeeeeet

(There's a lot more enthousiasm in that than it seems, I'm like: OMG FRIGGIN AWESOME! right now)
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Post by Vernos Fri Jan 30, 2009 12:05 am

Excellent!!! *Guitar Solo*
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Post by zane1 Fri Jan 30, 2009 7:00 am

All this looks cool... cyclops
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Post by The Doctor Fri Jan 30, 2009 9:37 pm

don't think you need to worry about the HP bar the game already beats other Byond Pokemon games with a bloody bat, especially Battle Force and that one other crappy game, don't try it, you'll end up burning your eyes out, thank goodness I know the key board without looking...
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Post by Fint Fri Jan 30, 2009 10:16 pm

Since this suggestion has been implemeted, time to lock this Wink
I still want HP bar action, for the hell of it.
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